Files
algorithm-template/data-structure/priority-manager.cpp
2025-09-18 19:31:20 +08:00

48 lines
1.2 KiB
C++

#include <unordered_map>
#include <queue>
/*
Task scheduling with changeable priorities
*/
class PriorityManager {
private:
std::unordered_map<int, int> info;
std::priority_queue<std::pair<int, int>> heap;
public:
PriorityManager(std::vector<std::pair<int, int>>& tasks) {
for (auto& task : tasks) {
int taskId = task.first, priority = task.second;
info[taskId] = priority;
heap.push(std::make_pair(priority, taskId));
}
}
void add(int taskId, int priority) {
info[taskId] = priority;
heap.push(std::make_pair(priority, taskId));
}
void edit(int taskId, int newPriority) {
info[taskId] = newPriority;
heap.push(std::make_pair(newPriority, taskId));
}
void rmv(int taskId) {
info.erase(taskId);
}
int execTop() {
while (!heap.empty()) {
auto task = heap.top();
heap.pop();
int priority = task.first, taskId = task.second;
if (info.find(taskId) != info.end() && info[taskId] == priority) {
rmv(taskId);
return taskId;
}
}
return -1;
}
};